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Cold Waters Download For Pc [Xforce]

Updated: Mar 29, 2020





















































About This Game After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.Major Features:- Real-time naval combat- Over 40 classes of ships and submarines all meticulously researched- Dynamic Campaign where your performance matters- Realistic sonar model- Authentic Soviet combat tactics 1075eedd30 Title: Cold WatersGenre: Indie, Simulation, StrategyDeveloper:Killerfish GamesPublisher:Killerfish GamesRelease Date: 5 Jun, 2017 Cold Waters Download For Pc [Xforce] cold waters jive turkey. cold waters in the white land. cold waters pc game mods. cold waters endings. cold waters friendly ships. cold waters weapon types. cold water download 320 kbps. cold water mp3 hq download. cold waters avoiding torpedoes. cold waters speed up time. cold waters time compression. cold waters mods 2018. cold waters mac keyboard. cold waters instructions. cold waters pc mods. cold water tune download. cold waters ost. cold waters mac free download. cold waters free roam. cold waters version history. cold water mp3 download tubidy. cold water song download pagalworld. cold waters for you. cold waters ost. cold waters full download. cold waters unguided torpedoes. cold waters download pc. cold water download song. cold waters ign. cold waters patches. cold waters new mexico. cold waters quick mission editor. cold water video download justin bieber. cold water song download with lyrics. cold waters 1.09 download. cold waters xbox. cold waters pc test. cold waters steam. cold waters engine. cold waters release date. cold waters download mp3. cold waters lyrics a-z. cold waters steam. cold water download remix. cold waters band wigan. cold waters song. cold waters aircraft. cold waters key commands. cold waters pc game manual. cold waters escape aircraft. cold waters 1.08c download. cold water journal. cold waters cheat. cold waters ios. cold waters 1.15g torrent. cold waters full torrent. cold waters download mac. cold water download djpunjab. cold water song download gomirchi. cold waters latest version. cold waters on steam. cold waters nuke. download trainer cold waters. cold waters mk37. cold waters 2000 campaign. cold waters esm mast. cold waters español torrent. cold waters version 1.09e. cold waters wikipedia. cold water download muzmo. cold waters game ps4. cold water mp3 download on musicpleer. cold waters mission. cold water download pagalworld.com. cold water download pagalworld. cold waters 1.15g download. cold water remix download mp3. cold water mp4 hd download. cold water direct download. cold water mp4 hd download. cold waters tasm. cold water song download 320kbps. cold waters update 1.03 Cold waters is a submarine simulation game that puts you in the captains position of your choice of nuclear power silent death. The sub choices each have their unique advantages and disadvantages, all depending on your playstyle. Like bumrushing the ships and booking it before you get shot? Play the skipjack you maniac. Prefer creeping silently and cutting throats without the enemy realizing you're there? Play the 688 class. Be warned, this game requires that you carefully plan your attacks and have a degree of competance in captaining your boat. Failure to plan, making stupid decisions, or not having the smallest idea of how modern day attack subs works will result in you getting detected, depth charged or torpedoed to death. But plan right and tread carefully, and you will see your efforts rewarding with the bows of your foes pointed to the heavens in smoking, twisted wrecks followed by the metal groaning as they slide under the waves. Killerfish games has continued to update this game with patches and content updates such as the South China Sea campaign, FOR FREE. So do I recomend this game? You bet your aft I do. P.S. Killerfish Games, If you are reading this, thank you for making this amazing game and continuing to update it. Words cannot begin to describe how much appreciation we, the community feel for you being active and working with us. You guys are the Devs we need in this world of loot boxes and half completed games.. I was 13 years old when RSR came out and spent many many hundreds of hours perfecting my tonnage records in the dynamic campaign. I don't even know where to begin explaining how long of a wait it has been, but today you made this 40 year old happy. Thank you to the development team, keep up the good work. I do miss the cardboard keyboard overlay of the original, but it has been a long time since PC games were designed around more than 10 buttons. This game will teach you to be patient, try to enjoy the pace. I can only hope that the NATO forces will be modeled eventually, and added to the complexity of the dynamic campaign.. One of the best.. well one of the only? modern day sub sims.The only thing im missing is a Soviet campaign.. When I was a young child, I played games on my father's old Commodore 64. I wasn't terribly good at most of them (I didn't even know where to start with Ultima V), but Red Storm Rising was a game I could understand, even if it's kind of incredible since it's such an unintuitive skillset to grasp. Ever since, Red Storm Rising stuck with me, because it did something that was rare to the point of almost unique in games: It made you feel your actions were important and decisive, but that you weren't the lone space marine single-handedly fighting the whole army. Sinking a convoy of transports carrying reinforcements in an invasion force should logically have an impact upon the course of a land battle, but that land battle isn't one you're fighting, yourself. It was a little bit silly that yours was the only ship you actually saw on the map while Russians were all over the place, but so far as imagination went, it was enough to make you believe you're a soldier in a war, not a one-kid-army, and that's still something a lot of war games get wrong.Cold Waters touts itself as a reimagining of the Microprose classic, and it nails it. I'm not the game I was when I was 5-8 years old, and I generally expect more from games, now, and I'm not just talking about graphics being better than the Commodore 64, either. Witht that said, the graphics are beautiful, and if you zoom in on the surface ships, in particular, you'll see they even went to the trouble of modeling little individual sailors on the decks of the ships. (They don't move, though.) The devs are working hard on making the game more expansive, and are adding a South China Sea campaign, as well as many NATO ships, and a Russian campaign is planned, as well. The game has some problems with just how subtle some of its mechanics can be: Ambient noise from storms (that aren't really well-represented as anything other than a number in your "Conditions" page) can have a dramatic impact upon how a battle plays out and its difficulty in general. Very subtle differences in how you approach a mission can be the difference between a mission being so routine it's almost boring, and putting you in a position where it's impossible for you to get out alive. Many elements of this game operate on a level that is basically invisible to the player, and when things go wrong, it's often very difficult for a player to understand why. The discussions pages are filled with people asking questions about what they are doing worng.. Bottom line up front: "Cold Waters" is the hot running spiritual successor to Clancy's 688i. Caveats: I am a diggity a**hole who could stare at these rendered boats slicing through the depths for an hour. But it's not Dangerous Waters, in the sense that you move about the boat and take control over the various watch stations such as sonar waterfall displays, fire control plot or TMA, the radar scope and so on. You are the submarine commander, and the aforementioned stations are somewhat condensed into a 3D representation of your boat, the enemy, weapons, etc. Using this 3D model and a tactical map, you attempt to accomplish various missions doled out by HQ or random enctounters in two dynamic campaigns, or single missions. That said, the game does not scrimp on acoustic properties of sea water; depth is modeled and there are layers and ducts you can use to your advantage. Towed arrays are modeled and can improve your solutions, but are not actually rendered in game and are invisible. One campaign takes place in 1984 with the 688 Los Angeles class available, another takes place in 1968. The $40 price tag seems appropriate for this title. NATO ships are not modeled aside from your boat, and the missions take place on a somewhat limited theater from England to Murmansk. I had to turn it down to easy to survive much less win one of the campaigns finally, so you will be challenged. I have not yet tried the game on elite; on normal difficulty I was routinely blasted out of the water. The game is moddable, and some mods exist for 688 Flight II and III with VLS, improved sensors, and improved anechoic coating. Another mod lets you play Russian boats, including the incredibly fast (and noisy) Alfa. I highly recommend this title; it should be the next addition to collectors of serious simulation games, and on the easiest settings, it is also accessible to nubs and non-quals.I also recommend this thorough review from Neal Stevens at subsim.com, http://www.subsim.com/ssr/cold_waters/review_cold_waters.php. Easily the best modern submarine game on the market right now. With the latest additions they have brought themselves nose to nose with series such as Silent Hunter, 688i Hunter Killer, and Sub Command. The developers are listening to the best of the ideas from the community and building on them. If you have loved Naval Strategy games in the past. Cold Waters won't disapoint.. Good game. I feel like it does what its supposed to do. Sure there could have been improvements but overall this is a decent game if you like submarine warfare.. As a big fan of air and naval warfare simulation and strategy\tactical titles, I was naturally drawn to Cold Waters.I came to this from a DW\SH background like many others it seems. However I was under no illusion that this is a successor\replacement\copy, this is new title doing things it's own ways. Which is excellent, Coming to Cold Waters with any assumption that this replaces "Insert your favorite subsim here" will probably lead to disappointment. An open mind is needed blinkered to the past as much as possible and you can see CW for the little masterpiece that it is.The control system is intuitive, the game really puts you in the "Captain of the boat" situation where the crew will be doing all of the work, such as TMA, weapons procedures, Sensor processing. But leaving some of the fun stuff for you to play with such as actually being able to steer the boat, ordering the firing of weapons and classifying contacts.I have heard some remarks about the number of keyboard shortcuts being a negative point. While I possibly could have agreed from the start, I actually find that now I know the keyboard layout, I accomplish more faster when situations are tight. With that still in mind though, I have been extremely impressed with the open minded way which the developers have approached the product since release, the community has been actively listened too, adjustments are being made very quickly along with fixes to reported bugs. The most excellent example of the this is the call for the ability to order course and speed changes using a UI as opposed to key presses. The developers have listened and are now implementing a helm for orders to be given to the crew, while retaining the excellent more granular dive plan and rudder controls for those torpedo evasion manuvers, which would be almost impossible to command with the helm control alone.The complexity level of the simulation in the background is obviously very comprehensive with lots of detail in the AI doctrine, sonar modelling, weapon modelling, damage modelling etc. The game is VERY accessable, easy to pick up and start playing. But learning the tactics and procedures to be effective is difficult if you have never been exposed to this before, instead of getting frustrated though, get in touch with the community either on Steam or Subsim and you will normally get a helpful response. I also highly recommend watching Cold Waters YouTube videos made by Jive Turkey https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQThe game comes with two campaigns, one in 1968 and one in 1984. This is a great way to present game content as each campaign required you to behave totally differently to the other. In the 1968 campaign it is still the era of the straight running torpedo for the US side and the need for, getting close, making torpedo spreads and accurate solutions are a must. Whereas the 1984 campaign has more guided long range ordenance, requiring a totally different set of tactics to get kills and to survive.The campaigns are dynamic in the way that they work with a heavy layer of abstraction built it. The player follows along with the war effort completing the assigned missions, which will add weighting to the overall outcome. Each different missions type is weighted to how much effect it has on the war. Dropping Spec Ops teams to the coast, or firing a cruise missile salvo will have a lasting effect on the operations of the bases they are made against.You will need to manage your stores as you progress through the campaign, picking the right moment to return to port. attacking everything on the map which moves will either.a) Get you killed by attracting too much attentionb) Prevent you from achieving your objectives with low stocksDon't expect to win every scenario, it is a war and unachievable objectives or timelines may be presented due to ammunition levels or distance from the target. I think this is actually pretty nice and allows the campaign to continue with the notion that no-one can be perfect.I have not personally played through the single missions, so I cannot comment here, but there are 10 of them and I have not heard much in the way of negative feedback for them.The tutorials were good, it is VERY important though that you read the notes on the notepad dialogue in the screen, as these contain the neccessary information to learn from.The manual is included in game with a press of SHIFT-F1 which is a very useful addition. The manual contains some really useful tactical information relating to the topics it is discussing and well worth a read through before getting too stuck in.In terms of mod making, there is a large swaith of files open to editing covering sensor modelling, weapons, ships\subs\aircraft, missions, campaigns etc etc etc. It is nice to see that some good attempts have been made and producing some good mods.I myself have delved into the mission editing part and while at first the editing a mission with notepad++ seemed like a let down... Actually it is really easy to create a mission VERY quickly. I have already created and published three new mission myself. Now working on a new campaign for the 1985 timeline and I am overwhelemed by the number of things you can change and personalise, it is like having a bottomless toybox to play with!! And yes again Notepad++ for the campaigns, but it is very easy to do.I have seen talk of mission\campaign editors being created, so I suggest to watch this space.Current DLC on the horizon appears to be opening up the Soviet submarines for play with their own campaign. Which will of course mean more NATO units!This review may come across as a bit "Fanboi"..... But I am actually quite hard to please and very rarely write a review of anything. I am so pleased with this game and direction it is going in, that I felt compelled to do so.Anyway, thanks if you have read to this point ;-) and I hope it helps you make your decision.. Great game but very light on features and mission\/campaign variation.No updates or content in over 6 months and so looks like it has been abandoned.Not worth the usual asking price but I'd recommend it in a sale.

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